Does not bypass enemy defense and protection.Extra damage added on to the skill after normal damage calculation.The 6.5 modifier at 5 charges applies only to Base Damage, Water Damage Enchants receive only a 5x modifier.Alchemy Mastery and Water Alchemy do not increase normal damage.Normal Damage uses Water Cannon's Base damage as well as damage boosts from enchants and cylinder upgrades.Prerequisite for learning Flame Burst (rank D) and Frozen Blast (rank A).Evasion can be used to avoid Water Cannon.Water Cannon is Ice Elemental and can be shunted by Ice Shield.Water Cannon is affected by Chain Cylinder.This skill is affected by Mana Deflector, however the close range pushback will not be nullified.Additional damage from Stats adds bonus damage up to 2500, or 750 additional base damage.Water Cannon's damage may be increased by the skill's rank, the Cylinder used ( Water Cylinder or Tidal Wave Cylinder), Alchemy Mastery, Rain Casting, Water Alchemy, specific enchants, and 30% of an average of Maximum Health, Mana, and Stamina.Water Cannon completely ignores the buff from the Defense skill.Monsters with Advanced Heavy Stander are not pushed back, however.Defense will still block Water Cannon when used at long range, however.This distance will increase with rank and number of charges.The enemy will be pushed back when hit by this skill at close range even if they are using the Defense skill. ![]() Water Cannon will do 140% of its base damage regardless of how far the user is from the target despite the listed damage range. ![]() At 5 charges, it does 6.5x its base damage. ![]()
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